Guide

How to Play Spider Solitaire

Spider Solitaire is a game of sequencing and patience. Deal ten columns from two decks, stack cards down regardless of suit, drag same-suit runs as a group, and clear all eight King-to-Ace runs to win.

Play Spider Solitaire

The objective

Clear the board by completing eight runs

Spider Solitaire is played with two standard 52-card decks — 104 cards. Ten tableau columns hold the deal, and the rest of the deck sits in the stock. You win when eight complete King-to-Ace runs, each in a single suit, have been assembled and cleared.

Between the deal and the win, the work is resequencing the tableau so cards line up by suit, not just by rank, while dealing fresh rows from the stock when you genuinely run out of moves. There is no timer forcing your hand; the challenge is the order you do things in.

The game is free, runs in the browser, and needs no account. Open the board when you want to play; use this guide for the rules, the three difficulties, and the habits that win more games.

The deal

Ten columns, one stock, no foundations to fill by hand

The first four tableau columns get six cards each, the other six get five — 54 cards in all. Only the front card of each column is face up. The remaining 50 cards form the stock, dealt ten at a time — one card per column — for five more rounds after the opening layout.

There are no foundation piles to drag cards onto by hand. A completed King-to-Ace run in a single suit clears itself from the tableau the instant it comes together. Every deal here is a fresh shuffle; some are comfortably winnable and some are not, especially at higher suit counts.

Controls

Drag, tap, or use the keyboard

Every method moves the same cards. Pick whichever fits the device in your hand.

  • Everywhere

    Drag or tap-to-move

    Drag a card or a same-suit run onto its destination column, or tap once to pick it up and tap the target column to drop it. The board highlights every column that will legally accept the run you have grabbed.

  • Fast placement

    Double-click / double-tap

    Double-click any movable card or run to send it to the best open column automatically — it prefers a spot that keeps the run in the same suit, and falls back to any legal column.

  • Desktop

    Keyboard

    Space deals a new row from the stock. U undoes, H asks for a hint, N deals a new game, and M mutes the sound. Every on-screen button also has a visible focus ring for keyboard navigation.

The loop

Four moves you repeat all game

Reading the board, then choosing between these four is the whole game.

  1. 1

    Read the deal

    Ten tableau columns hold 54 cards — six in each of the first four columns, five in the rest — with only the front card of each column face up. The other 50 cards sit in the stock, ready to deal ten at a time, one per column, for five more rounds.

  2. 2

    Stack down, any suit

    On the tableau, any face-up card can take a card one rank lower regardless of suit or colour — a black 9 can sit on a red 10 or a black 10. An empty column takes any card or run at all, with no King required.

  3. 3

    Move same-suit runs together

    A single card always moves freely, but to drag several cards at once they must already form an unbroken, same-suit, descending run — a 9-8-7 of spades, never a mixed-suit stack. Build in one suit whenever you can to keep your options open.

  4. 4

    Complete eight runs to win

    When a King-to-Ace run in a single suit lines up at the front of a column, it clears itself from the board automatically. Assemble all eight runs — two full decks, four suits each in the hardest mode — to win the game.

Rules & scoring

Every rule that decides a move

  • The objective

    Clear the board by assembling eight complete King-to-Ace runs, each in a single suit. The game is won the moment the eighth run clears.

  • Tableau building

    Any face-up card can be placed on a card one rank higher, regardless of suit — a red 6 can land on a black 7 or a red 7 alike. Only a face-up run that is already the same suit and strictly descending can move as a group; a single card can always move on its own. An empty column accepts any card or run, King or otherwise.

  • The stock

    The stock deals a new row of ten cards, one face up onto each tableau column, whenever you choose. A deal is blocked while any column is empty — clear every column down to at least one card before dealing again. Five deals remain after the opening layout.

  • Completed runs

    The instant a King-to-Ace sequence in one suit sits together at the front of a column, it is removed from play automatically — there is no foundation pile to drag it to by hand.

  • Scoring

    Score starts at 500. Every move — placing a run or dealing a row from the stock — costs 1 point, and completing a run pays back 100. The score never drops below zero, so an inexpensive experiment never actually costs you anything.

  • Winning and getting stuck

    Not every deal can be finished, especially at 4 suits. When no productive move remains and the stock is empty or blocked, deal a new game. Undo is unlimited, so a dead end is only final once you choose to move on.

Difficulty

1 suit, 2 suits, or 4 suits

The only setting in Spider is how many distinct suits the 104-card double deck uses. Pick it on the deal screen; stats are kept separately for each.

  1. 01 · Spades only — learn the game

    1 Suit

    Every card in both decks is a spade, so any card that fits by rank also fits by suit. Runs are easy to keep intact and most games are winnable, which makes 1 suit the fastest way to learn the flow of Spider before adding real suit conflicts.

  2. 02 · Spades and hearts — the middle ground

    2 Suits

    Two suits mean a card that fits by rank might break your run by suit, so you have to start planning which column to build in which suit. It is noticeably harder than 1 suit and a fair test once the basics feel automatic.

  3. 03 · All four suits — the classic challenge

    4 Suits

    The traditional, hardest version of Spider. With four suits in play, keeping a column in one suit takes real foresight, and a careless move can bury a card you need for hundreds of moves. Wins are earned here.

Common mistakes

Why winnable games get lost

  • Dealing too early

    A tempting new row of ten face-up cards can bury moves you were about to make. Deal only once the visible tableau truly has nothing left to offer.

  • Ignoring suit while stacking

    Placing a card purely by rank, ignoring suit, builds a stack that looks tidy but cannot move as a unit later. Prefer the same-suit placement whenever the ranks allow it.

  • Never emptying a column

    Treating every column as sacred wastes the game's best tool. An empty column can absorb a whole run and let you resequence a stuck pile — chase one deliberately instead of avoiding it.

  • Dealing with an empty column

    The stock will not deal while any column is empty — a common early trap. Fill or intentionally protect an empty column before reaching for a new row.

Strategy habits

Tips to win more games

A summary — the full tips page walks through each in depth.

  • Uncovering face-down cards beats almost everything else — a move that flips a hidden card is usually the right move, even over one that tidies a run.
  • Try to keep each column building in a single suit. A run you can move together is worth far more than a same-rank stack you cannot.
  • Empty a column as early as you reasonably can. A free column is the single most powerful tool in Spider — use it to resequence a stuck stack, not just to park one card.
  • Deal from the stock only when the tableau is genuinely out of moves. Every new row adds ten more face-up cards you have to manage, and you cannot deal again once a column is empty.
  • Expose the longest, most buried columns first. A column with four hidden cards under it is worth more attention early than one with none.
  • When two placements are otherwise equal, pick the one that keeps same-suit cards together, even if it costs an extra move — it pays off later when a run needs to travel as a unit.
  • Use undo freely to test a resequencing. If a move does not open a hidden card or tidy a suit run, take it back and look for one that does.

Where you can play

Same game on phone and desktop

spidersolitaireonline.app runs in any modern browser with no app to install. Progress stays on the device you played on.

  • Desktop browsers

    Chrome, Edge, Firefox, and Safari all run the game with no plugin. Drag cards with the mouse, double-click to auto-place a run, or use the keyboard shortcuts for dealing, undo, and hints.

  • Phones and tablets

    The layout is touch-first and scales all ten columns to fit the screen. Tap a card to pick it up and tap a column to drop it, or drag directly. Restart is instant, with no page reload.

  • Progress on this device

    Best score, best time, best move count, games played, and win streak for 1, 2, and 4 suits live in local browser storage. They stay until you reset them or clear site data, and they do not sync between devices.

Still stuck on a rule? Read the Spider Solitaire FAQ or jump in and play.

Play Spider Solitaire free